Short and Sweet
Nothing on this website is done. This game is incomplete.
For those new to tabletops: Pride of Giants is a cooperative narrative and tactical game. It can be more narrative or more tactical depending on your preference, but is designed to do either or both. This game takes between 1 hour and 4 hours per sitting for most people to play, and it only really ends when one of you decides it ends. This game is a lot of reading. Good news, if you don't know if you're gonna be into this game, try out the section below labeled "Just Play", and skip reading the rest of this text until later. Its a really simplified form of the rest of the game, so it should only take about 10-15 minutes. Its just meant to give you a loose idea of if you would like this type of game.
More good news, this game is simpler than some, and most of the complexity and word count comes from Skills. There's a lot of Skills so that you can make exactly the character to want to play, but also so that a game is only as complex as a player wants to make it for themselves. If you don't want that in your life, just pick one of the Pre-made Character Sheets which you like the sound of, or at random, or your Host could run a game without Skills.
Get a group of between 2 and 10 people, but probably like 4 people. At least one of you has to be real and not imaginary, and also probably one of you has to be the Host. I'd say be "gets to be the Host", but its kind of hard, even if its rewarding. The players which aren't the Host get to be Players, and work together to overcome challenges beset upon them by the Host. The Host does everything else. Thank your Host, unless they're mean, and offer to be the Host sometimes.
For those new to tabletops: Pride of Giants is a cooperative narrative and tactical game. It can be more narrative or more tactical depending on your preference, but is designed to do either or both. This game takes between 1 hour and 4 hours per sitting for most people to play, and it only really ends when one of you decides it ends. This game is a lot of reading. Good news, if you don't know if you're gonna be into this game, try out the section below labeled "Just Play", and skip reading the rest of this text until later. Its a really simplified form of the rest of the game, so it should only take about 10-15 minutes. Its just meant to give you a loose idea of if you would like this type of game.
More good news, this game is simpler than some, and most of the complexity and word count comes from Skills. There's a lot of Skills so that you can make exactly the character to want to play, but also so that a game is only as complex as a player wants to make it for themselves. If you don't want that in your life, just pick one of the Pre-made Character Sheets which you like the sound of, or at random, or your Host could run a game without Skills.
Get a group of between 2 and 10 people, but probably like 4 people. At least one of you has to be real and not imaginary, and also probably one of you has to be the Host. I'd say be "gets to be the Host", but its kind of hard, even if its rewarding. The players which aren't the Host get to be Players, and work together to overcome challenges beset upon them by the Host. The Host does everything else. Thank your Host, unless they're mean, and offer to be the Host sometimes.
Pride of Giants
For me, this game is the perfect mixture of depth and simplicity. Depth comes with innate complexity, and complexity in great abundance makes a game a chore. Simplicity in great abundance makes a game hollow, as a game without rules or mechanics is free form, makes it not a game but instead purely pretend. I believe that a game should include player choice, and that a game of this nature should not punish a player for having preferences. In any game there will be a numerically "best" option. In this game I have done everything that I can, and will continue to do everything that I can, to minimize that fact in this game by making everything useful in its own context. Play what you want to play without fear of persecution.
The rules on this site are made for creators. The Core Rules of this game easily support any game which holds its players in the role of the heroic and capable. Incompetence is absent from the default characters of this game. The modular nature of the rules allows for flexibility unseen in other games of this complexity. Skills, races, and rules can be added or ignored easily to make entirely different games.
The rules on this site are made for players. Mechanics, and wordings of skills and rules are made in the favor of the player so that you will never have a turn wherein your opponent nullified your turn entirely by doing nothing at all, or because of a die roll. The two most important mechanics in this game are Exertion Dice and Reactions. Exertion Dice allow players to mitigate random chance, and Reactions allow you play while it isn't your turn.
The rules on this site are made for creators. The Core Rules of this game easily support any game which holds its players in the role of the heroic and capable. Incompetence is absent from the default characters of this game. The modular nature of the rules allows for flexibility unseen in other games of this complexity. Skills, races, and rules can be added or ignored easily to make entirely different games.
The rules on this site are made for players. Mechanics, and wordings of skills and rules are made in the favor of the player so that you will never have a turn wherein your opponent nullified your turn entirely by doing nothing at all, or because of a die roll. The two most important mechanics in this game are Exertion Dice and Reactions. Exertion Dice allow players to mitigate random chance, and Reactions allow you play while it isn't your turn.
Just Play
This is an extremely simplified version of the rules, for testing out whether you'd like this sort of game or not.
One player is the Host and controls everything but the rest of the players called the Players.
If you're a Player, click this text, and don't click the text below this text.
If you're the Host, figure out if your players want to play a silly game or a serious game, then click the corresponding text. You can also play both, they'll probably take about 10-15 minutes to play each.
If you want to play using the full rules, I recommend the Pre-Made Characters, and to a much lesser extent recommend How To Create A Character.
One player is the Host and controls everything but the rest of the players called the Players.
If you're a Player, click this text, and don't click the text below this text.
If you're the Host, figure out if your players want to play a silly game or a serious game, then click the corresponding text. You can also play both, they'll probably take about 10-15 minutes to play each.
If you want to play using the full rules, I recommend the Pre-Made Characters, and to a much lesser extent recommend How To Create A Character.