Illusion Skills
Illusion Skills create sights, sounds, smells, tastes, and even sometimes something you can touch, all out of magic.
Name | Skill Tags | Skill Point Cost | Mana Cost | Prerequisites | Action Cost | Effect |
---|---|---|---|---|---|---|
Illusory Self | Magical, Illusion | 2 | 4* | N/A | Any (Concentration) | Alter the way a single target touched looks, sounds, smells (and tastes), and/or feels, within the restrictions below. This illusion effects a single sense per 4 Mana you spend to activate this Skill. You only need to spend this Skill's Mana Cost when you activate it, not to maintain its Concentration. Illusions created by this Skill move naturally as if they were what you describe them to be, even if that would have them moving unnaturally, though altering the illusion from its original state requires that you activate this Skill again. Visual: You may not make the target invisible, and may not alter their size dramatically (such as increasing or reducing their size by 50%, or by 3ft or more if they are 5ft or larger in a dimension). Auditory: You may not make something silent, or loud enough to cause harm. Olfactory and Gustatory: You may not increase a Meal's quality to a quality higher than Good. Tactile: You may not inflict more than 1d4 damage, and may only deal Psychic Damage. |
Illusory Other | Magical, Illusion | 1 | 2* | Illusory Self | Any | Illusory Self targets an additional target per 2 Mana you spend to activate this Skill. |
Manifest Illusion | Magical, Illusion | 2 | 4* | N/A | Primary (Concentration) | Create an illusion which, sounds, smells (and tastes), and/or feels the way your describe it, within the restrictions below. This illusion effects a single sense per 4 Mana you spend to activate this Skill. You only need to spend this Skill's Mana Cost when you activate it, not to maintain its Concentration. Illusions created by this Skill move naturally as if they were what you describe them to be, even if that would have them moving unnaturally, though altering the illusion from its original state requires that you activate this Skill again. All bonuses from this Skill count as one concentration, regardless of how many of them you use at once. This Skill has a range of 14 Spaces, and a occupies a 0 Space AoE. Visual: You may make an illusion that can be seen, limited in size to this Skill's radius. Auditory: You may make an illusion that can be heard, with this Skill's radius as its source. Olfactory and Gustatory: You may make an illusion that can be smelled and tasted, with this Skill's radius as its source. Tactile: You may make an illusion that can be felt, limited in size to this Skill's radius. This illusion may not deal damage. Altering the illusion from its original form requires that you activate this Skill again (however moving the illusion, such as if it were a creature walking, or a door opening, does not count as altering the illusion). While Concentrating on this Skill, you do not have to pay its Mana Cost. |
Distant Manifest | Magical, Illusion | 1 | 2* | Manifest Illusion | Passive | Increase the range of Manifest Illusion by 6 Spaces per 2 Mana you spend to activate this Skill. |
Large Manifest | Magical, Illusion | 1 | N/A | Manifest Illusion | Passive | Manifest Illusion becomes a 0 to 1 Space AoE. |
Massive Manifest | Magical, Illusion | 1 | N/A | Large Manifest | Passive | Manifest Illusion becomes a 0 to 2 Space AoE. |
Colossal Manifest | Magical, Illusion | 2 | N/A | Massive Manifest | Passive | Manifest Illusion becomes a 0 to 4 Space AoE. |
Pseudoreality | Magical, Illusion | 2 | N/A | Manifest Illusion | Passive | Illusions created by Manifest Illusion which are visual, auditory, olfactory, gustatory and tactile may deal 1d20 psychic damage in their radius, and may be used to activate psychic skills through, using the illusion as the source, regardless of your position. Manifest Illusion may now create weapons which can be equipped, and deal damage through this Skill. Attacks with this weapon count as Spell Attacks. You may see through the eyes of any illusion created by Manifest Illusion which is visual, auditory, olfactory, gustatory and tactile. |
Imaginarium | Magical, Illusion, Devotion | 4 | 10 | N/A | 4 Hours | You may take this Devotion Skill at Level 1. It counts as the Devotion Skill you would usually be able to take at Level 6. Create an illusion which is visual, auditory, olfactory, gustatory and tactile, and almost real, being able to interact with objects and others as though it were. A creature which knows the Imaginarium is an illusion in no way diminishes the Imaginarium or its effects. Your Imaginarium's appearance may alter slightly day to day, as would be natural, such as a human growing facial hair, or a snake shedding skin. Your Imaginarium has any 2 different actions each turn (such as a Primary Action and a Move Action, but not 2 Primary Actions), and a number of Reactions equal to half of your Reactions (rounded down). Your Imaginarium's Primary Action contains 2 Attacks if they're not wielding an item, and these attacks deal 1d8 + ((Might, Skill, or Magic)*2). Choose for the Imaginarium's Total Might, Total Skill, or Total Magic to be equal to your Total Magic. The two unchosen stats are 12. Your Imaginarium has a Level equal to your Level, 30 Base HP, a Size Number Equal to your Mana Scaling, the Figment Creature Type, always has one quarter as many Skill Points as you have (2.5 at Level 1), and any Psychic Damage the Imaginarium takes, you also take Due to the extreme unconscious concentration required to maintain the existence of an imaginarium, you may only have as many Imaginariums as you may maintain Concentrations. If you have more than 1 Imaginarium at once, one of your Concentrations is considered to be being occupied with each Imaginarium after the first. |
Tulpa's Sentience | Magical, Illusion | 0 | N/A | Imaginarium | Passive | Your Imaginarium gains a consciousness of its own, and adheres to a personality that you may choose for you or your Host to decide on. This consciousness is consistent, regardless of the physical form your Imaginarium takes. |
Influenced Imaginarium | Magical, Illusion | 2 | N/A | Imaginarium | Passive | Your Imaginarium may spend your actions in addition to their own. They may not use your Primary Action. |
Ingrained Imaginarium | Magical, Illusion | 2 | N/A | Tulpa's Sentience | Passive | Your Imaginarium loses the Figment Creature Type and gains the Humanoid, Fae, or Animal Creature Type. |
Idealized Imaginarium | Magical, Illusion, Devotion | 4 | N/A | Imaginarium | Passive | Your Imaginarium gains twice as many Skill Points. |
Invisibility | Magical, Illusion | 3 | 5 | N/A | Primary (Concentration) | A single target touched becomes invisible , and cannot be seen while this Skill is active. If the target is a creature, their equipment and held items become invisible as well. Any imprint the target creates is still visible as usual, such as footprints. While Concentrating on this Skill, its Mana Cost is 1. If the target is a Huge or larger object, this Skill's Mana Cost is 6 while maintaining concentration. This Skill cannot target a colossal object such as a building. |
Silence | Magical, Illusion | 2 | 6 | N/A | Primary (Concentration) | Select one object or consenting creature. The target cannot make sounds of any sort deliberately or accidentally, and is Silenced while this Skill is active. Silenced: You cannot speak, or activate magical skills. |