1.0 Falling and Fall Damage
1.1 Momentum Damage
1.1 Momentum Damage
1.0 Falling and Fall Damage
If you have no method of stopping yourself from falling while midair, then you fall.
After using your first action at the start of your turn, you fall 4 Spaces. At the end of your turn, you fall 4 Spaces. If you did not activate any actions, fall 4 Spaces. For each consecutive turn that you are falling, increase the distance you fall each time you fall by +2 Spaces (for example, 6 Spaces each time you would fall for the second round instead of 4 Spaces). When you hit the ground, you stop falling. When you stop falling by hitting something, you take falling damage, as seen on the table below. A falling target is considered an AoE for the purpose of dealing fall damage to another creature by landing on them. You cannot Dodge while falling.
While falling you may spend your Move Action to Dive, instantly falling 4 Spaces.
After using your first action at the start of your turn, you fall 4 Spaces. At the end of your turn, you fall 4 Spaces. If you did not activate any actions, fall 4 Spaces. For each consecutive turn that you are falling, increase the distance you fall each time you fall by +2 Spaces (for example, 6 Spaces each time you would fall for the second round instead of 4 Spaces). When you hit the ground, you stop falling. When you stop falling by hitting something, you take falling damage, as seen on the table below. A falling target is considered an AoE for the purpose of dealing fall damage to another creature by landing on them. You cannot Dodge while falling.
While falling you may spend your Move Action to Dive, instantly falling 4 Spaces.
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1.1 Momentum Damage
If a creature is crushed between two objects, they take Crushing Damage equal to the Fall Damage which would be incurred from falling from a height equal to the speed of the fastest of the crushing crushing object(s). This damage is called Momentum Damage. While stuck between the objects, they are Paralyzed. This status condition cannot be mitigated, except by means which would free the target.
Paralyzed: You become limp, and cannot move your body, or activate actions which require you to move your body.
Paralyzed: You become limp, and cannot move your body, or activate actions which require you to move your body.