1.0 Interests
1.1 Interest Roll Difficulties
1.2 Interests Table
1.1 Interest Roll Difficulties
1.2 Interests Table
1.0 Interests
Interests represent what your characters do in their spare time as a hobby, like studying or exercising. Interests are gained by spending Interest Points, which can be gained from Skills or from Leveling Up. You begin play with 3 Interests Points to distribute as you wish. 1 Interests Point will grant you +1 Rank in an Interest of your choice, from the table below. You gain +1 Interest Point every 2 Levels (at Level 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32 etc.)
Before an Interest Roll is made, the Host must declare how difficult the roll is, from one of the difficulties from the table below. If you must roll, then you roll 1d20+Interest Bonus, and your result must be 20 or higher. If you would succeed, but only because you rolled a 20, you instead fail, simply being incapable of performing the task with your level of ability. The Host may also simply decide that you cannot attempt that task. Even if a task could pertain to multiple interests, you must use only one Interest for the roll. Your Interest Bonus is 10+Any Bonuses you receive from Interests. Your Interest Bonuses may only be up to 20. Once you are Level 15, your Interest Bonuses may be as high as 30. If you increase an Interest Roll with an Exertion Die, the Exertion Die is always considered to have a result of 2.
A single interest point may instead be spent on an interest you make up called a Niche Interest such as playing piano, dancing, or carving violins. If this Niche Interest could not be performed in competitive sense (Host's digression), then the player is always assumed to be capable of performing the task. For example, playing the piano or dancing can be done better or worse in certain situations, and so grant a +3 numerical bonus (instead of the usual +1), but where variance maters less, such as "I cannot carve a violin" vs "I can carve a violin, but only poorly" vs "I can carve a violin", the player is always assumed to be capable at the task being the latter ("I can carve a violin").
Athletics, Nimble, and Arcana are not considered Interests.
Before an Interest Roll is made, the Host must declare how difficult the roll is, from one of the difficulties from the table below. If you must roll, then you roll 1d20+Interest Bonus, and your result must be 20 or higher. If you would succeed, but only because you rolled a 20, you instead fail, simply being incapable of performing the task with your level of ability. The Host may also simply decide that you cannot attempt that task. Even if a task could pertain to multiple interests, you must use only one Interest for the roll. Your Interest Bonus is 10+Any Bonuses you receive from Interests. Your Interest Bonuses may only be up to 20. Once you are Level 15, your Interest Bonuses may be as high as 30. If you increase an Interest Roll with an Exertion Die, the Exertion Die is always considered to have a result of 2.
A single interest point may instead be spent on an interest you make up called a Niche Interest such as playing piano, dancing, or carving violins. If this Niche Interest could not be performed in competitive sense (Host's digression), then the player is always assumed to be capable of performing the task. For example, playing the piano or dancing can be done better or worse in certain situations, and so grant a +3 numerical bonus (instead of the usual +1), but where variance maters less, such as "I cannot carve a violin" vs "I can carve a violin, but only poorly" vs "I can carve a violin", the player is always assumed to be capable at the task being the latter ("I can carve a violin").
Athletics, Nimble, and Arcana are not considered Interests.
1.1 Interest Roll Difficulties
Task's Difficulty | Interest Bonus Modification | Description |
---|---|---|
Easy | +∞ | A child could perform this task without complications being likely. |
Average | N/A | A competent person has an equal chance of failing or succeeding this task. |
Hard | Halved | A competent person is unlikely to succeed at performing this task. |
Improbable | Halved Twice (Quartered) | A highly skilled person is likely to fail this task. Nearly Impossible. |
1.2 Interests Table
Name | Interest Tags | Ranks | Effect |
---|---|---|---|
Athlete | Athletics | Any | Gain +1 Athletics per Rank. |
Rogue | Nimble | Any | Gain +1 Nimble per Rank. |
Arcanist | Arcana | Any | Gain +1 Arcana per Rank. |
Alert | Perception | Any | Gain +1 to Interest Rolls concerning your senses per Rank. |
Merchant | Mercantile | Any | When selling an object in a city you are always able to sell it at its full Cost. Gain +1 to Interest Rolls concerning prices and national imports/exports per Rank. |
Alchemist | Mercantile, Crafting |
Any | While in a city, you are capable of purchasing Alchemical Items for half as much gold if their listed Cost is beneath +3 Gold per Rank. Gain +3 to Interest Rolls concerning the chemical properties of materials per Rank. |
Armorer | Mercantile, Crafting |
Any | While in a city, you are capable of creating Melee Weapons, Ranged Weapons, Shields, or Armor (one chosen per Rank) for half as much Gold. |
Religious | Mercantile, Religious | Any | Reduce the cost of all religious services and ceremonies by 3 Gold per Rank. Gain +4 to Interest Rolls concerning Religion per Rank. |
Biologist | Knowledge | Any | You may spend Any Action to learn one of the following things about a valid target you can see: a single Immunity, a single Resistance, a single Vulnerability, or whether the target is Immune, Resistant, or Vulnerable to a specified damage type or effect (chosen each time you activate this Interest). Choose +1 Creature Type per Rank. Creatures of the chosen Creature Type(s) are valid targets for this Interest. Gain +4 to Interest Rolls concerning the biology of all of the selected Creature Types (and the behavior of such creatures) per Rank. |
Historian | Knowledge | Any | Gain +4 to Interest Rolls concerning history per Rank. |
Cultured | Knowledge | Any | Gain +4 to Interest Rolls concerning culture per Rank. |
Physician | Knowledge, Healing | Up to 6 | Gain +2 to Interest Rolls concerning biology and medicine. Gain one of the following bonuses each time you take this Interest. -You may spend a Primary Action, Defensive Action, or a Multi-Action (M+B) to stop persistent Bleed Damage on a single target touched. -You may spend a Primary Action, Defensive Action, or a Multi-Action (M+B) to stop persistent Poison Damage on a single target touched. -You may spend 4 hours to grant a single target touched Resistance to a single Disease they have. You may take this bonus again to gain the following bonus: Grant a single target touched Immunity to a single Disease they have Resistance to. -You may spend 4 hours to heal a single target touched for an amount of HP equal to your Level. You may take this bonus again to gain the following bonus: You may spend 12 hours to heal a single target touched for an amount of HP equal to double your Level, or 50% of their Maximum HP, which ever is highest. |
Traveler | General |
Up to 10 | Gain one of the following bonuses each time you take this Interest. You may gain multiple instances of these bonuses if they contain the text "Stacks." -Gain +3 Maximum HP. Stacks. -Gain +2 Gold. Stacks. -Gain +3 Maximum Mana. Stacks. -Gain 3 Damage Threshold. -Gain Resistance to Disease. -Gain Resistance Hot Weather -Gain Resistance to Cold Weather. -Gain 1 Written Skill. -You can always navigate perfectly if you can see the stars. -You are Immune to Difficult Terrain created by plant matter. -You are Immune to Difficult Terrain created by water (and rain). -You are Immune to Difficult Terrain created by snow, and ice (and blizzards). -You are Immune to Difficult Terrain created by stone, earth, dirt, and silt (and sandstorms). -You are always treated as having slept for 2 more hours than you actually did. -Your Swim Speed becomes Equal to your Walk Speed or Fly Speed (your choice) -1 -Remove the following text from Edible Meal "If your character eats nothing but Edible or worse Meals for two days, your character won't eat another Edible or worse Meal until they are Starving or Drunk." Gain +1 Mana when you eat an Edible Meal. |
Prestidigitator | N/A | Up to 7 | Gain one of the following bonuses each time you take this Interest. -You may spend Any Action to create or snuff out a small fire on a flammable material touched, or levitating over the palm of your hand. This fire is a ball about the size of a fist, and may be manipulated up to 6 Spaces away so long as you maintain concentration. This fire deals 1 + Magic Fire Damage as Any Action, and sheds light in a 3 AoE centered on itself. This Interest gains the Offensive and Pyromancy Interest Tags. -You may spend a Any Action to create an Item (or a club) out of stone. This Interest gains the Geomancy and Transmutation Interest Tags. You may take this bonus a second time to remove the following text: The created item cannot contain moving or mechanical parts such as gears, or hinges. -You may spend a Any Action to gain the ability to hold your breath for up to 1 hour while you maintain concentration. -You may spend Any Action and 1 Exertion Die to heal a single target touched for an amount of HP equal to your Level+10, or deal twice as much damage to a creature with the Undead Creature Type. This Interest gains the Supportive, Offensive and Divine Interest Tags. -You may spend Any Action to create an illusory sound, smell, or visual which remains so long as you maintain concentration. This illusion cannot be harmful, and cannot be felt. This Interest gains the Illusion Interest Tag. -You may clean a target creature or object touched as an Extra Action. -You may spend Any Action to create a visual illusion the size of your fist that can be felt, and exists as long as you maintain concentration. This Interest gains the Illusion Interest Tag. |