Zombie
Gain the below stats and skills.
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Skeleton
Gain the below stats and skills.
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Ghost
Gain the below stats and skills.
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Undead and Spectral Skills
Skills which can only be utilized by those who have been subject to powerful necromancy.
Name | Skill Tags |
Skill Point Cost | Mana Cost |
Prerequisites | Action Cost |
Effect |
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Being of Lazarus | Necromancy | 0 | N/A | You are the result of the skill Act of Lazarus | Passive | The one who activated the skill Act of Lazarus on you is your Necromancer. No matter how many times you have died, once per day, your Necromancer can return you to your undead state as a Primary Action from 6 Spaces away, changing your HP to 10 (this is not healing). |
Revenant | Necromancy, Revenge | 2 | N/A | You are dead, and have not been Resurrected | Passive | You may purchase this Skill with the Level Up this Skill grants. Level Up once, or gain 5 Ranks in the skill Duelist. You may choose to become corporeal as an Extra Action. Choose a single creature. That creature is your Chain. For the next three days, you cannot fall beneath 1 HP except by the direct action of your Chain, and are immune to all Conditions. If you do not kill or break your Chain within this duration, you die at midnight. Extend this duration by 1 day each day that you directly or indirectly harm your Chain. If you do not kill or break your Chain when you have the chance, you die instantly. |
Memories of the Past | General | 0 | N/A | Spectral or Undead Creature Type | Passive | Your consciousness has not rotted with time. You are still yourself despite being undead, having free will, a personality, memories, and any other things you had within your mind in life. Lose the Psychic Immunity granted by your Inure the Flesh, and Calcium Racial Bonuses. |
Power of the Past | General, Devotion | 4 | N/A | Memories of the Past | Passive | Choose a single Subrace associated with your Race. Gain a single skill which you would normally have gained at character creation from that Subrace. |
Life Through Death | Defensive | 3 (Up to 2 Ranks) | N/A | Necrotic Absorption | Passive | Gain Necrotic Absorption +25% per Rank. |
Memories of the Lost | Offensive, Spectral, Undead | 0 | 4 | Spectral or Undead Creature Type | Free | Anyone who knew you before you gained the Undead or Spectral Creature Type(s) in life recognizes you while your face is uncovered, regardless of decay, and is Afraid. Afraid: You cannot move towards the source of your fear. Gain -2 to all d20 rolls that you make. |
Sadist's Memories | Offensive, Spectral, Undead | 0 | 2 | Spectral or Undead Creature Type | 1 Attack | Gain advantage on all Attack rolls against targets which are Afraid of you. |
Masochist's Memories | Defensive, Spectral, Undead | 0 | 2 | Spectral or Undead Creature Type | Defensive | Gain Resistance to all damage dealt by all targets which are Afraid of you. |
Plague Bearer | Undead | 0 | N/A | Zombie Race | Passive | You are a carrier of the Zombie Plague. A creature which takes damage from your Claw or Bite Attacks becomes inflicted with the Zombie Plague. A creature that you deal damage to with a Bite Attack beneath their Point of No Return instantly becomes a Zombie. Damaging a creature with a Claw Attack inflicts the Zombie Plague. Damaging a creature with a Bite Attack increases your Mana by +1. Zombie Plague: Disease, Mundane. Effect: Gain -1 HP Scaling. If you die, your race changes to Zombie, then your HP becomes 20, you lose this disease and gain the skill Plague Bearer (on the Undead and Spectres page). |
Ravenous | Undead, Necromancy | 2 | 4 | Zombie Race | 1 Attack | When you deal damage with a Bite Attack, you may eat the target' flesh, regaining HP equal to the amount of damage dealt. Passive: When you activate this Skill on a Animal Type Creature, it may count as a Tasty Meal. When you activate this Skill on a Humanoid, it may count as an Ambrosial Meal. Tasty: Gain +13 Mana. Something worth having a craving for, simple but enjoyable. Ambrosial Meal: Gain +25 Mana. You do not feel hunger until you are Starving. Almost addictive in its incomparable flavor. To eat anything lesser holds no appeal for days after consumption. If your character eats an Ambrosial Meal, they must be Starving before they will eat a lesser Meal. |
Feast's Invigoration | Undead | 2 | 4 | Zombie Race | Any, 1 Attack | After healing from a Necromancy Skill, gain +1 Move Action. This Skill may only be activated once per turn. |
Feast's Empowerment | Undead | 2 | 4 | Zombie Race | Any, 1 Attack | After healing from a Necromancy Skill, gain +4 Might until the start of your next turn. This Skill may only be activated once per turn. |
Death Knight | Undead | 4 | N/A | Zombie Race | Passive | You are empowered by conflict and by the fear of others. Your Might increases by +1 per foe you are aware of. Your Might increases by +1 per creature which is at least Unnerved by you. If you have the skill Duelist and are in a duel, double these bonuses. Your Might cannot be increased by other skills (with the exception of Duelist). |
Early to Rise | Undead | 1 (Up to 3 Ranks) | N/A | Skeleton Race | Passive | Reduce Rise Again's 1d4 by -1 per Rank. |
Rune Bearer | Undead | 2 (Any number of Ranks) | N/A | Skeleton Race | Passive | You count as an object made of bone/wood for the purpose of a single enchantment per Rank. |
Gravelord | Undead, Devotion | 4 | N/A | Skeleton Race | Passive | You are a master of undeath. Gain the skill Act of Lazarus. If you have a Necromancer, you also become their Necromancer for the purpose of the skill Being of Lazarus. If you spend your Primary action to raise your Necromancer from the dead, you choose what type of undead they become. |
Poltergeist | Offensive | 4 | N/A | Spectral Creature Type | Passive | You can effect the physical world, but are still unaffected by the physical world while Incorporeal. |
Possession | Offensive, Spectral | 2 | N/A | Spectral Creature Type | Any | While you are incorporeal you may take control of the body of a single consenting corporeal creature you touch by entering the body. You control the target's body as if it were your own, using all of its stats with the exception of using your own Total Magic and Mana. You cannot occupy (or continue to occupy) the body of a creature past its Point of No Return. Any creature which you possess is your Haunt and replaces any other Haunt you have. |
Possess The Dying | Offensive, Spectral | 2 | N/A | Possesion | Any | While you are incorporeal you may take control of the body of a single corporeal creature beneath 0 HP that you touch by entering the body. You control the target's body as if it were your own, using all of its stats with the exception of using your own Total Magic and Mana. You cannot occupy (or continue to occupy) the body of a creature past its Point of No Return. |
Possess The Living | Offensive, Spectral | 2 | N/A | Possess The Dying | Any | While you are incorporeal you may take control of the body of a single corporeal creature beneath 15 HP that you touch by entering the body. You control the target's body as if it were your own, using all of its stats with the exception of using your own Total Magic and Mana. You cannot occupy (or continue to occupy) the body of a creature past its Point of No Return. |
Enduring Possesion | Defensive, Spectral | 1 | N/A | Possesion | Free | When any corporeal creatures you control take damage, you may choose to take that damage instead (still using their stats such as Immunity, and Resistance, but using your Vulnerabilities instead.) |
Mighty Possesion | General, Spectral | 1 | 4 | Possesion | Free | Gain -4 Total Might until you next sleep. Any corporeal creatures you control gain +2 Total Might. This Skill's Effect may stack with itself up to once, unless it would reduce you beneath 0 Total Might. You may spend an Exertion Die to regain all lost Total Might from this Skill. |
Deft Possesion | General, Spectral | 1 | 4 | Possesion | Free | Gain -4 Total Skill until you next sleep. Any corporeal creatures you control gain +2 Total Skill. This Skill's Effect may stack with itself up to once, unless it would reduce you beneath 0 Total Skill. You may spend an Exertion Die to regain all lost Total Skill from this Skill. |
Corpse Conduit | General, Spectral | 1 (Up to 4 Ranks) | N/A | Possesion | Passive | While you control a corporeal creature, gain +1 Total Magic per Rank. |
Enrapured Possesion | Defensive, Spectral | 2 | N/A | Possesion | Passive | Any corporeal creatures you control are Immune to the Jarred, Tired, Unnerved, Afraid, Panicked, and Terrified Conditions. |
Steal Mind | General, Spectral | 2 | N/A | Possesion | Any, Reaction | Reduce the Mana of a single corporeal creature you control by up to 10. Gain as much Mana as you reduced their Mana by. |
Steal Life | Defensive, Spectral | 2 | N/A | Possesion | Any, Reaction | Reduce the HP of a single corporeal creature you control by up to 10 (this is not damage). Heal as much HP as you reduced their HP by. |
Until The Last Drop | Defensive, Spectral | 1 (Up to 4 Ranks) | N/A | Possesion | Passive | Any corporeal creatures you control continue to be under your control until they are utterly destroyed, gaining -10 Point Of No Return while you control them. |
Chilling Presence | Offensive | 1 | 1 | Spectral or Undead Creature Type | Extra Action | A 6 Space AoE of Freezing Weather is centered on you as long as you maintain concentration. Any creature you share a space with is Vulnerable to Cold Weather and Cold Damage. |
Phantom | Offensive, Neuromancy | 2 | 0 | Spectral Creature Type | Bonus | Corporeal Creatures which are Immune to your Neuromancy are instead Resistant. |
Haunt Location | Spectral | 0 | N/A | Spectral Creature Type | Passive | Select a location of your choice. This location must be a singular building, or all of the buildings on a property (such as a mansion and its servants' quarters). You cannot move further than 100 Spaces away from the outer boundaries of the target. You may alter up to 4 Spaces of this location as an Extra Action on your turn. These alterations may be raising, or lowering the ground, adding a ramp or stairway, reversing the gravity of an interior, moving or removing walls, teleporting a single creature to another place within the location without them (or others with them) noticing, creating impossible geometry, etc. You have functionally perfect control over this location, though cannot add resources which did not exist before, such as a lava moat if there was no lava before, or a stone staircase in a building only made from wood. If you go beyond the range of your Haunt, you are teleported back to the maximum distance you can be from your Haunt. |
Haunt Creature | Spectral | 0 | N/A | Spectral Creature Type | Passive | Select a creature of your choice. This creature is your Haunt. You cannot move further than 20 Spaces from your Haunt. You may spend an Extra Action to see and hear through your Haunt's senses instead of through your own. Your Haunt may spend an Extra Action to see and hear through your senses instead of through their own. If you go beyond the range of your Haunt, you are teleported back to the maximum distance you can be from your Haunt. |
Senescence | Spectral |
2 | 4 | Spectral Creature Type | Primary, Defensive, Move | Permanently increase a single target touched's age by +1 year. After a creature has been targeted by this Skill 10 times, increase their Age by +1. |