Divination Skills
Divination Skills have to do with magically gaining information and foreseeing outcomes and possibilities.
Name | Skill Tags | Skill Point Cost | Mana Cost | Prerequisites | Action Cost | Effect |
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Sense Presence | Divination | 1 (Up to 5 Ranks) | N/A | N/A | Free | Gain +1 Rank in this Skill per 2 Mana you spent to activate this Skill until the start of your next turn. Passive: While conscious, you are aware of the existence (but not the locations) of all Tiny or larger creatures within 1+1 Space of you per Rank, and of all creatures within half of that distance while unconscious. |
Sense Opponent | Defensive, Offensive, Divination | 2 (Up to 2 Ranks) | N/A | Sense Presence | Free | Closing your eyes, you rely entirely on your other senses. You become Blind until you choose not to benefit from this Skill. Halve the Skill Point Cost of the second Rank of this Skill. You may take a third Rank of this Skill as a Devotion Skill. Passive: You are Immune to the effects of Blindness (but you are not Immune to Blindness). While Blind, any Attack, Parry, or Dodge rolls you make against any creature or projectile within Sense Presence's range has a minimum result as if you had rolled a 0+5 per Rank. |
Sense Movement | Divination | 1 | N/A | Sense Presence | Passive | Sense Presence allows you to sense the existence of all moving things which are not incorporeal within its range. Know the exact location of anything which you are aware of due to Sense Presence or Sense Witness. |
Sense All | Divination | 1 | N/A | Sense Movement | Passive | Sense Presence allows you to sense the existence of all things which are not incorporeal within its range. |
Sense Witness | Divination | 2 (Up to 2 Ranks) | N/A | Sense Presence | Passive | While conscious, you are aware of the existence (but not the locations) of all creatures who are following or watching you (but not when a Divination Skill is activated on you). After gaining two Ranks in this Skill, you can also tell when a Divination Skill is being activated on you. |
Creature Sense | Magical, Divination | 1 | N/A | Sense Presence | Passive | Know the creature types of any creatures which are within range of Sense Presence, or which you are aware of due to Sense Witness. |
Sense Feeling | Divination | 2 | N/A | Sense Presence | Passive | Sense Presence allows you to sense the existence of one of the following emotion pairs (and who or what they are directed at), chosen when the Skill is taken. 1: Love and/or Happiness. 2: Boredom and/or Indifference. 3: Hatred and/or Aggression. |
Sourceless Knowledge | Magical, Divination | 1 | 6 | N/A | Any | Gain +1 Rank in a Knowledge skill you have until the start of your next turn. |
Manifest Knowledge | Magical, Divination | 1 | 10 | Sourceless Knowledge | Any | Gain +2 Rank in a Knowledge skill you have until the start of your next turn. |
Oracle | Magical, Divination | 1 | 14 | Manifest Knowledge | Any | Gain +3 Rank in a Knowledge skill you have until the start of your next turn. |
Foresee Failure | Magical, Divination | 1 | 2 | N/A | Defensive or Bonus | The Host tells you what the exact consequences of failing a specific d20 roll are. |
Prudence | Magical, Divination | 1 | 2 | N/A | Bonus | Roll 1d20 twice. These d20s are called Prudence Die. Use the respective results of those Prudence Dice in place of the first two d20 rolls you would make until the start of your next turn. These results must be used in order, and the same Prudence Die may not be used in place of two different results. This Skill may only be activated once per turn. |
Powerful Prudence | Magical, Divination | 1 | N/A | Prudence | Passive | When you activate Prudence, roll a third 1d20. |
Tampered Prudence | Magical ,Divination, Chronomancy | 2 | N/A | Prudence | Passive | You may use your Prudence Die in any order. |
Proxy of Prudence | Magical, Divination, Chronomancy | 1 | 4 | Prudence | Reaction | Trigger: A consenting target you can see makes a d20 roll. Effect: The target uses your next Prudence die instead of rolling, or instead of the result rolled. If the target had already rolled (and you know the roll's result (such as high or low, successful or failure)), double this Skill's Mana cost. |
Fabricate Fate | Magical, Divination |
2 | 5 | N/A | Free | Roll 1d20, called a Fate Die. You may replace any single d20 you roll with your Fate Die's result. You may only activate this Skill once per day. If you activate this Skill again without using your Fate Die, your Fate Die's result is replaced with the new roll's result. |
Mandate Fate | Magical, Divination, Chronomancy | 2 | 3* | Fabricate Fate | Free | Increase your Fate Die's result by +1 or -1 per 3 Mana you spend to activate this Skill. This Skill cannot increase your Fate Die's result to greater than 15, or decrease its result to less than 5. |
Astrologian's Hand | Magical, Divination, Devotion | 2 | 3 | Mandate Fate | Free | Remove the text "This Skill cannot increase your Fate Die's result to greater than 15, or decrease its result to less than 5." from Mandate Fate. |
Project Providence | Magical, Divination, Chronomancy | 2 | 4 | Fabricate Fate | Reaction | Trigger: A creature you can see makes a d20 roll. Effect: Use your Fate Die instead of their d20 roll. Double this Skill's Mana Cost if they already rolled the d20, and you know the roll's result (such as high or low, successful or failure). |
Vision of Foresight | Magical, Divination, Chronomancy | 3 | 8 | N/A | Bonus | Once per day, you foresee the outcome of your own actions. Your turn continues as normal. At the end of your turn, you may choose only to have foreseen those evens, and not gone through with them (any events that took place during your turn (such as damage dealt, movement, skills activated, etc.) have their effects undone, because they did not occur, you only foresaw them). You continue your turn as normal from the point at which you activated this Skill. When used outside of combat, this Skill instead lasts for 30 seconds per 8 mana spent to activate this Skill. |
See Opening | Magical, Divination, Offensive | 1 | 3* | N/A | 1 Attack, Any, Bonus | Gain +1 Hit on your next attack roll per 3 Mana you spend to activate this Skill. |
Capitalize | Magical, Divination, Offensive | 1 | N/A | See Opening | Passive | Halve See Opening's final Mana Cost. |
Comprehend Language | Magical, Divination | 2 | 2 | N/A | Free (Concentration) | Gain the ability to understand a single chosen language (chosen when you activate this Skill) when it is spoken (but not when it is written) while you maintain concentration. You do not need to spend Mana to maintain this concentration. |
Shared Language | Magical, Divination | 1 | N/A | Comprehend Language | Passive | When you activate Comprehend Language, you may grant its effect to any single target you touch instead of yourself. |
Communicate Language | Magical, Divination | 1 | N/A | Comprehend Language | Passive | While using Comprehend Language, you are able to form broken sentences in the chosen language. Your speech is comprehensible, but clumsy. |
Read Surface Knowledge | Magical, Divination | 1 | 3 | N/A | Primary | Learn a single thing of your choice that a single target that you can see would be willing to tell a stranger, such as their name, favorite color, profession, or directions to a location. |
Read Intimate Knowledge | Magical, Divination | 3 | 14 | Read Surface Knowledge | Primary | Learn a single thing of your choice that a single target that you can see would only be willing to tell a their closest friend, family member, or a lover, such as of a personal trauma, unspeakable misdeed, or deepest motivations. You must wait 24 hours between activations of this Skill on the same target. Halve this Skill's Mana Cost if you are touching the target. |
Read Emotion | Magical, Divination | 1 | 2 | N/A | Any | Learn a single emotion a single target you can see is currently feeling. |
Read Collective Knowledge | Magical, Divination | 1 | 6 | Read Surface Knowledge | Primary | Gain the ability to sift through the collective knowledge of creatures you can see. You may determine any information that Read Surface Knowledge could reveal, as well as the average emotional state of those you can see, or the most common opinion on a given subject, even being able to seek out specific individuals feeling specific emotions, or with specific knowledge. |
Shared Senses | Magical, Divination | 1 | 4 | N/A | Any (Concentration) | You are able to see and hear the things that a target creature can. This Skill must be cast on a target touched, but may be maintained up to 1 mile away. You must spend this Skill's Mana Cost every 10 minutes to maintain its concentration, but do not need to spend its Mana Cost each turn to maintain its Concentration. |
Witnessing Walls | Magical, Divination | 1 | 3 | N/A | Any (Concentration) | You are able to see and hear through a target object, such as a button, or the opposite side of a wall or door you have touched. This Skill must be cast on a target touched, but may be maintained up to 1 mile away. You must spend this Skill's Mana Cost every 10 minutes to maintain its concentration, but do not need to spend its Mana Cost each turn to maintain its Concentration. |
Grant Senses | Magical, Offensive, Divination | 1 | 1 | Shared Senses | Free (Concentration) | You may inflict the things that you can see, hear, or feel onto the target of your Shared Senses. Any damage you take is dealt to the target as Psychic Damage. |
Life Sight | Magical, Divination | 1 | 1 | N/A | Free (Concentration) | Gain the ability to focus your sight to see life energy. You can see creatures with HP though walls up to 1 Space thick (ignoring minor obstacles which such as foliage or dust), and as far as your sight reaches, showing a detailed red silhouette of any living creatures, such as animals, monsters, humanoids, dragonoids, and plants (but not undead). |
Undeath Sight | Magical, Divination | 1 | 1 | N/A | Free (Concentration) | Gain the ability to focus your sight to see necromantic energy. You can see any dying creatures, dead creatures, and creatures with the Undead Creature Type though walls up to 1 Space thick (ignoring minor obstacles which take up less than such as foliage or dust), and as far as your sight reaches, showing a detailed purple silhouette of the targets. |
Piercing Sight | Magical, Divination | 1 | N/A | Life Sight, or Undeath Sight | Passive | Life Sight and Undeath Sight can see through walls up to 2 Spaces thick. |
See Through | Magical, Divination | 1 | 3* | N/A | Primary | See through a single surface touched up to 1 Space thick per 3 Mana you spend to activate this Skill. |
Pierce Illusion | Magical, Divination | 1 | 2 | N/A | Any | Determine whether or not something is an illusion. If you determine that something is an illusion, you become immune to Psychic Damage dealt by that illusion. |
See Invisibility | Magical, Divination | 1 | 3 | N/A | Any (Concentration) | You can see things which are invisible. |
Dark Vision | Magical, Divination | 2 | 1 | N/A | Free (Concentration) | You see in darkness as though it were daylight. If you have the Undead Creature Type, this Skill has a Skill Point Cost of 1, a Mana Cost of N/A, and an Action Cost of Passive. |
Determine Age | Magical, Divination | 1 | 4 | N/A | Any | Know the age of a single target object or creature you can see. |
True Sight | Divination, Devotion | 2 | N/A | N/A | Passive | The following skills are altered in the following ways: Your Magical Divination Skills are no longer Magical Skills. See Opening: Halve this Skill's Final Mana Cost. Life Sight: This Skill's Action Cost Becomes Free, and may be deactivated as a Free Action. Undeath Sight: This Skill's Action Cost Becomes Free, and may be deactivated as a Free Action. Pierce Illusion: This Skill's Action Cost Becomes Free. See Invisibility: This Skill's Action Cost Becomes Passive, and its Mana Cost becomes N/A. Dark Vision: This Skill's Action Cost Becomes Passive, and its Mana Cost becomes N/A. Determine Age: This Skill's Action Cost Becomes Passive, and its Mana Cost becomes N/A. |
Observe Malady | Magical, Divination | 1 | 3 | N/A | Free | Know all diseases, disabilities, and similar frailties that a single target you can see is under the effect of, and those maladies' effects. |
Observe Curse | Magical, Divination | 1 | 4 | N/A | Free | Know all curses that a single target you can see is under the effect of, and those curses' effects and durations. |
Observe Mandate | Magical, Divination | 1 | 4 | N/A | Any | Know all compulsions, contracts, and formal orders that a single target is under the effect of. |
Observe Enchantments | Magical, Divination | 1 | 3 | N/A | Primary | Know all magical effects of or upon an item touched. |
Judge By Cover | Magical, Divination | 1 | 3 | N/A | Any | Learn the genre, (educational, drama, personal journal, ritual, etc.) subjects (carpentry, fiction, necromancy, etc) title, (if applicable) and whether or not you would enjoy reading a single target touched. The target must be or contain writing. You can only glean information based upon the writing which is available (you cannot learn from a book's missing pages). |
Skim Read | Magical, Divination | 1 | 1 | Judge By Cover | Free (Concentration) | Read at a rate of 100 pages per minute. |
Weather Forecast | Magical, Divination, Druidic | 1 | 5 | N/A | Free | Gain knowledge of the natural weather that will take place within 4 miles of your location within the next 48 hours, such as sunshine, thick clouds, rain, etc. You can predict changes in weather accurately to the hour. |
Disaster Forecast | Magical, Divination, Druidic | 0 | N/A | Weather Forecast, Druid | Passive | Gain an innate sense of when and where natural disasters (such as volcanic eruptions, hurricanes, tsunamis, etc.) will strike, with a range of 4 miles. You can predict what natural disaster will occur, and when to the nearest day, out as far as one week. |
Determine Path | Magical, Divination | 1 | 4 | N/A | Any | Gain knowledge of how to get to a chosen location (chosen when you activate this Skill), based on a percentile roll, made in secret by your Host. (61-100) The quickest route, reducing travel time by 1 time increment per day of travel. (26-60) An average route, in no way different from normal travel (11-25) A dangerous route, with more perilous terrain, or more populated with malevolent creatures (1-10) An incorrect route, average, but not the right way, likely taking you in the rough direction of the location, or only slightly away. You may not gain knowledge of how to get to the chosen location through this Skill more than once per day. |
Person's Path | Magical, Divination | 2 | 6 | N/A | Any | Gain knowledge of how to get to a chosen creature (chosen when you activate this Skill), based on a percentile roll, made in secret by your Host. (86-100) The quickest route, reducing travel time by 1 time increment per day of travel. (61-85) An average route, in no way different from normal travel. (21-60) A dangerous or slow route, with more perilous terrain, or more populated with malevolent creatures, or slowing travel by 1 time increment per day of travel. (1-20) An incorrect route, average, but not the right way, likely taking you in the rough direction of the creature, but ending abruptly, or going to the wrong creature. You may not gain knowledge of how to get to the chosen creature through this Skill more than once per day. |
Detect Material | Magical, Divination | 1 (Any number of Ranks) | 1 | N/A | Any (Concentration) | Gain knowledge of the locations of any chosen materials (chosen each time you take this Skill) within a 6 Space AoE centered on yourself, or a 12 Space Cone in the direction of your choosing. Choose materials from the following list: Cloth and Hides, Wood, Earth (and Silt) and Stone, Metal (but not Lead), Glass and Gems, Water and Ice, Flesh, Plasma (such as fire, or lightning), Ectoplasm. You must have the Skill Necromancy to choose Flesh from the above list. You can determine the materials' relative location and distance instantly, and have no difficulty discerning between multiple different materials. |
Detect Object | Magical, Divination | 1 (Any number of Ranks) | 1 | N/A | Any (Concentration) | Until the start of your next turn, gain knowledge of the locations of any chosen types of objects (chosen each time you take this Skill) within a 6 Space AoE centered on yourself, or a 12 Space Cone in the direction of your choosing. Choose types of items from the following list: Weapons, Potions, Currency, Tools, water tight containers, Doors and Portals, or any other item type your Host allows. You can determine the items' relative location and distance instantly, and have no difficulty discerning between multiple different items. This Skill cannot detect objects made of lead. |
Detect Creatures | Magical, Divination | 1 (Any number of Ranks) | 2 | N/A | Any (Concentration) | Until the start of your next turn, gain knowledge of the locations of any creatures of the chosen Creature Type(s) (chosen each time you take this Skill) within a 6 Space AoE centered on yourself, or a 12 Space Cone in the direction of your choosing. Choose from the following list: Undead, Animal, Monster, Humanoid, Demon, Dragonoid, Primordial, Spectral, or any other your Host allows. You can determine the creatures' relative location and distance instantly, and have no difficulty discerning between multiple different creatures. |
Specific Detection | Magical, Divination | 1 | N/A | Detect Material or Detect Object or Detect Creatures |
Passive | Choose to be able to detect two specific forms of an already chosen material, item, or Creature Type, such as Stone (Molten), Weapon (Ladder), Flesh (Dragon), Water (Clean), Doors and Portals (Unlocked), Undead (Vampire), Primordial (Deity), etc. You may not choose Metal (Lead). |
Alert | Divination | 2 | N/A | Any mentioned in this Skill's Effect | Primary | Reduce you Maximum Mana by 4 per skill chosen (chosen when you activate this Skill). Reduce the Action Cost of all chosen skills to Passive. Choose from the following list of skills: Detect Material, Detect Object, Detect Creatures, Clarity, See Opening, Read Surface Thoughts. If you choose Clarity, you must instead reduce your Maximum Mana by 4 per +1 this Clarity grants. If you choose See Opening, you must instead reduce your Maximum Mana by 4 per +1 Hit See Opening grants. If you choose Read Surface Thoughts, you may activate Read Surface Thoughts once per turn as a Free Action, or any number of times as Any Action(s). The above skills are not Magical Skills, and have a Mana Cost of N/A while they are under this Skill's Effect. |
Whispering Wind | Magical, Aeromancy, Divination | 2 | 4* | N/A | Primary | You send a message on the wind to reach a distant individual. Your message may be no longer than 6 seconds long per 4 Mana you spend to activate this Skill. You do not need to know the location of the individual you have sent the message to. The message cannot travel between spaces where there is no air. The message will be delivered in 1d4-1 days (the Host makes this roll in secret, if your result is 0 or less, the message is delivered instantly). |
Instant Wind | Magical, Aeromancy, Divination | 1 | 8 | Whispering Wind | Any | Whispering Wind's message is delivered instantly. |
Clarity | Magical, Divination, Devotion | 2 (Up to 5 Ranks) | 2* | 10 Skill Points invested in Divination Skills | Any (Concentration) | Gain +1 to all d20 rolls per 2 mana you spend to activate this Skill, up to a maximum of +2 per Rank. |