Races
The people of Yunor use the word race the same way we may use species. Race is a demarcation of the type of creature you are, and some of your natural traits and abilities.
Races alter your stats (referred to as Racial Stats) and grant free (and often unique versions of) skills. Sometimes a race will offer you different options, separated by "Or" in which case you may choose one of the listed options. Beneath the mechanical aspects of a race is an image depicting the race's most common skin tones. Below this text is a .psd file (which can be opened with Photoshop) containing each of the races' skin tones. Unfortunately my monitor is, I have discovered, quite dim. The effect this has is that all of the yellows, tans, and browns used for the skin tones are too rich. This is a last priority fix, and I will likely fix it once the game is otherwise "complete".
The races within this game are as conventional to their name and connotations as I understand them (and to my preferences of them). The High Elves are good at magic, the dwarves are durable and brave, etc. Everything is as you would expect for convenience. If I had a new idea I didn't put it in place of an already existing idea, and I instead made a new creature (usually based in some way on mythology or folklore) such as the Toncheir, or added additional options to an already existing creature, such as Goblins.
Races alter your stats (referred to as Racial Stats) and grant free (and often unique versions of) skills. Sometimes a race will offer you different options, separated by "Or" in which case you may choose one of the listed options. Beneath the mechanical aspects of a race is an image depicting the race's most common skin tones. Below this text is a .psd file (which can be opened with Photoshop) containing each of the races' skin tones. Unfortunately my monitor is, I have discovered, quite dim. The effect this has is that all of the yellows, tans, and browns used for the skin tones are too rich. This is a last priority fix, and I will likely fix it once the game is otherwise "complete".
The races within this game are as conventional to their name and connotations as I understand them (and to my preferences of them). The High Elves are good at magic, the dwarves are durable and brave, etc. Everything is as you would expect for convenience. If I had a new idea I didn't put it in place of an already existing idea, and I instead made a new creature (usually based in some way on mythology or folklore) such as the Toncheir, or added additional options to an already existing creature, such as Goblins.
skin_tones.psd |