Core Rules
The numbers of headings on the following pages only appear on the page in the form of those headings for ease of Ctrl+F or ⌘+F (or Find On Page on mobile). Feel free to only reference these pages when you need to, even during play. It probably won't take long to find what you're looking for, so it won't slow down the game that much, and that way you'll learn the rules naturally over time.
All numbers within this game are rounded down unless stated otherwise.
The Core Rules Pages are all listed from order of most importance to least importance, based on my assumptions and observations of what will come up in play.
All numbers within this game are rounded down unless stated otherwise.
The Core Rules Pages are all listed from order of most importance to least importance, based on my assumptions and observations of what will come up in play.
Stats and Leveling Up
This page outlines the stats that characters use, what they get from Leveling Up, and at the bottom of the page is an outline of what levels are supposed to represent compared to examples.
The Character Sheet is here.
The Character Sheet is here.
Action Economy and Innate Actions
This page outlines what actions a character can use on their Turn, what a Turn is, what a Round is, and what Innate Actions are (such as Charging, Blocking, Dodging, Parrying, etc.)
Conditions
This page has a table which lists all Conditions in the game (such as Jarred, Unnerved, Petrified, etc.)
Index of Terms
This page is meant to be referenced during play, rather than remembered, and contains an Index Table which defines some of the technical language used within this game. Much of it is plain English, or very specific plain English, and so will not be useful for everyone, but is likely to be very useful if a dispute/squabble occurs over the wording and meaning of a skill/effect.
Ignoreable Rules
These are rules which you could realistically never use depending on the type of game you are playing. Potentially useful, but not 'necessary'.
AoEs, Cones, and Lines: This page outlines AoEs, Cones, and Lines, as well as supplying images which may help more than words.
Damage Types: This page is largely unnecessary with exception to the fact that it outlines that something which deals damage can only be up to two Damage Types at a time (with the exception of Tertiary Damage Types, which only occur if the target is vulnerable to the material of the attack such as Iron.) It also contains a table describing all Damage Types.
Falling and Momentum Damage: This page outlines what happens when you fall far enough for it to hurt, or move too fast into something (or get crushed flat).
Movement Speeds and Difficult Terrain: This page has a table describing each different type of Movement Speed, and outlines the effets of Difficult Terrain (it makes you move half as fast).
Stealth and Perception: This page is specifically and exclusively for use when something (such as a character) is (or is attempting to be) difficult to notice.
AoEs, Cones, and Lines: This page outlines AoEs, Cones, and Lines, as well as supplying images which may help more than words.
Damage Types: This page is largely unnecessary with exception to the fact that it outlines that something which deals damage can only be up to two Damage Types at a time (with the exception of Tertiary Damage Types, which only occur if the target is vulnerable to the material of the attack such as Iron.) It also contains a table describing all Damage Types.
Falling and Momentum Damage: This page outlines what happens when you fall far enough for it to hurt, or move too fast into something (or get crushed flat).
Movement Speeds and Difficult Terrain: This page has a table describing each different type of Movement Speed, and outlines the effets of Difficult Terrain (it makes you move half as fast).
Stealth and Perception: This page is specifically and exclusively for use when something (such as a character) is (or is attempting to be) difficult to notice.