Damage Types Table
A single source of damage may be any combination of up to two Damage Types, or a third damage type if at least one of those damage types is of the Tertiary Damage Category.
A Tertiary Damage Type is only considered for the purposes of dealing damage if they are also of another Damage Category, or if the creature taking damage is Vulnerable to the Tertiary Damage Type.
A creature is Vulnerable to a source of damage if the target is Vulnerable to at least one of the Damage Types that source deals.
A creature is Resistant to a source of damage if the target is Resistant to at least one of the Damage Types that source deals.
If a creature would be both Resistant and Vulnerable to a source of damage, the Resistance and Vulnerability cancel out. Immunity trumps all.
A creature can only be Immune to a source of damage if they are Immune to all non-tertiary Damage Types that source of damage deals. If the target is only Immune to one of the Damage Types a source of damage deals, they are considered to be Resistant to that source of damage. A creature can only have two Immunities that are not granted by their Race or by skills which list their Race or Creature Type as a prerequisite.
A Tertiary Damage Type is only considered for the purposes of dealing damage if they are also of another Damage Category, or if the creature taking damage is Vulnerable to the Tertiary Damage Type.
A creature is Vulnerable to a source of damage if the target is Vulnerable to at least one of the Damage Types that source deals.
A creature is Resistant to a source of damage if the target is Resistant to at least one of the Damage Types that source deals.
If a creature would be both Resistant and Vulnerable to a source of damage, the Resistance and Vulnerability cancel out. Immunity trumps all.
A creature can only be Immune to a source of damage if they are Immune to all non-tertiary Damage Types that source of damage deals. If the target is only Immune to one of the Damage Types a source of damage deals, they are considered to be Resistant to that source of damage. A creature can only have two Immunities that are not granted by their Race or by skills which list their Race or Creature Type as a prerequisite.
Damage Type | Damage Category | Description |
---|---|---|
Piercing | Physical | Damage dealt by points such as spears, arrows, and teeth. |
Slashing | Physical | Damage dealt by blades such as swords, axes, and claws. |
Bludgeoning | Physical | Damage dealt by blunts such as hammers, sheathes, and fists. |
Fall | Physical | Damage dealt by falling from great heights, or smacking into things at great speed. Fall Damage reduces the Guard of the target to 0 before dealing its damage unless the target is immune to Fall Damage. |
Earth | Usually Tertiary, otherwise Physical | Damage dealt by stone, earth, sand, and dust. |
Crushing | Usually Tertiary, otherwise Physical | Damage dealt by unstoppable things such as landslides, building collapses, and Colossal creatures. Crushing Damage reduces the Guard of the target to 0 before dealing its damage unless the target is immune to Crushing Damage. |
Water | Usually Tertiary, otherwise Bludgeoning | Damage dealt by water. A single point of water damage ruins up to 2 pages of paper or scrolls, having a 50% chance of making the writing unreadable. 10 points of water damage extinguishes 1 Space of fire. |
Cold | Energy | Damage dealt by things which lack heat such as regions of high elevation. Resistance or Immunity to Cold Weather is not the same as Resistance or Immunity to Cold Damage. |
Fire | Energy | Damage dealt by things which ignite things such as fire, lightning bolts, and heat. Resistance or Immunity to Hot Weather is not the same as Resistance or Immunity to Fire Damage. |
Solar | Energy | Damage dealt by the sun and ultraviolet light. Creatures with the Vile Creature Type are Vulnerable to Solar Damage. |
Lightning | Energy | Damage dealt by things which carry electrical current, such as plasma, lightning, or conductive and charged metals. Things with the Wet condition are Vulnerable to Lightning Damage. |
Magma | Energy | Damage dealt by contact to molten stone or metal. Spaces adjacent to lava or magma are considered Volcanic Heat. Any space adjacent to Volcanic Heat is considered Hot Weather. If you are fully submerged in molten stone or metal, you die instantly. If you have Fire Resistance, you are instead die at the end of your turn if you are still submerged in molten stone or metal. If you have Fire Immunity, you are instead take 50% of your Maximum HP in Magma Damage. If you have Magma Resistance, you instead take 25% of your Maximum HP in Magma Damage. If you have Magma Immunity, you instead take 0 damage. |
Acid | Energy | Damage dealt by things which are very basic or very acidic. |
Poison | Energy | Damage dealt by things which target the immune system such as poison, venom, and disease. If you have no blood, you cannot take Poison Damage |
Bleed | Physical | Damage dealt by things which lead to significant blood loss such as large open wounds. If you have no blood, you cannot take Bleed Damage. |
Sonic | Energy | Damage dealt by sounds and vibrations. |
Divine | Energy | Damage dealt by the divine, and the godly such as by abilities granted by gods. The inanimate have Immunity to Divine Damage. |
Unholy | Energy | Damage dealt by the hellish and that which ignores or spits in the face of the gods. The inanimate have Immunity to Unholy Damage. |
Necrotic | Energy | Damage dealt by things which remove life from your body, such as undead creatures. The inanimate as well as Creatures with the Undead Creature type are Immune to Necrotic Damage. |
True | True | Damage that cannot be mitigated, except by the most extraordinary of beings, such as from age, and other internal strains on the body. Something must specifically state that it grants Resistance or Immunity to True Damage in order to do so, even if it states that is applies to all Damage Types. |
Arcane | Energy | Damage dealt directly from Mana. The inanimate have Immunity to Arcane Damage. Creatures with 4 or fewer Magic are Resistant to Arcane Damage. Creatures with 0 or fewer Magic are Immune to Arcane Damage. |
Psychic | Tertiary | Damage dealt to the mind and to thoughts. Psychic Damage can only deal damage to intelligent creatures and Spectral Creatures. Objects and Animals usually can't deal or take Psychic Damage. This is not Immunity. Creatures with the Spectral Creature Type are usually Vulnerable to Psychic Damage. |
Bronze | Tertiary | Damage dealt by things made from bronze. |
Iron | Tertiary | Damage dealt by all things made of or from iron, such as iron, some humans' blood, and steel. Creatures with the Fae Creature Type are Vulnerable to Iron Damage. |
Silver | Tertiary | Damage dealt by all things made of or from silver (but not quicksilver), such as silver, and mithril. Creatures with the Shifter Creature Type are vulnerable to Silver Damage. |
Lead | Tertiary | Damage dealt by all things made of or from lead, such as lead, lead bullets, and adamantine. Creatures with the Magical Creature Type are vulnerable to Lead Damage. |