Gain Immunity to Hot Weather, Fire Damage, and Disease. Gain Resistance to Cold Weather, Cold Damage, and Magma Damage.
When you take Bleed damage, all adjacent targets take 1d4 Fire Damage. If this bleed damage was inflicted by an Unarmed Attack or Unarmed Skill, the attacker takes twice as much damage. A target which deals damage with a Bite Attack against an Ifrit also takes this damage.
You may decide for your Pyromancy Skills to not count as Magical Skills.
I Am Of Flames
Offensive, Magical, Pyromancy
0
8
1 Pyromancy Skill, Immunity to Fire Damage
Free (Concentration)
You self immolate, and your entire body becomes fire. Ignite any space you occupy, as well as any targets you touch, attack, or share a space with. You may choose for your Melee Attacks and Bow Attacks to deal Fire Damage in addition to their usual damage type(s).
You may spend 1 Attack to make a single Unarmed Melee Spell Attack, dealing 1d12 + (Might, Skill, or Magic) Fire Damage.
You may spend 2 Attacks to make a single Unarmed Throwing Spell Attack with a Range of 6, flinging a bolt of fire at a target, and dealing 1d8+(Might, Skill, or Magic) Fire Damage in a 1 Space AoE centered on the target, if it hits.
While this Skill is active, you have perfect control over all flames within 6 Spaces of you, granting the ability to grant Advantage or Disadvantage on attacks which would deal Fire Damage (as an Extra Action for yourself, any number of Any Actions on your Turn, or as a Reaction), or the ability to snuff out or spread flames as Any Action.
While maintaining Concentration on this Skill, its Mana Cost is reduced to 0.
Ignited: You take 5 Fire Damage at the start and end of each of your turns, until you are put out as Any Action from you or an adjacent creature. Any creature which ends their turn in a Space of fire, or holding an object or creature which is on fire/Ignited becomes Ignited.
Common Skin Tones:
Salamander
Gain the below stats and skills.
Racial Stat Name
Racial Stat
Race
Salamander
Subrace
Fire
Total Might (Might)
8 (-1)
Total Skill (Skill)
10 (+1)
Total Magic (Magic)
12 (+1)
Creature Types
Amphibian, Igneus
Size
Small (7)
Move Speeds
Walk Speed: 5 Swim Speed 5
Name
Skill Tags
Skill Point Cost
Mana Cost
Prerequisites
Action Cost
Effect
Molten Being
General, Defensive, Magmamancy
0
N/A
N/A
Passive
Gain Immunity to Hot Weather, Cold Weather, Magma Damage, Fire Damage, and Disease. Gain Resistance to Cold Damage.
When you take Bleed damage, all adjacent targets take 1d4 Magma Damage. If this Bleed Damage was inflicted by an Unarmed Attack or Unarmed Skill, the attacker takes twice as much damage. A target which deals damage with a Bite Attack against an you also takes this damage.
You may decide for your Magmamancy Skills to not count as Magical Skills.
I Am Of The Core
Offensive, Magical, Magmamancy
0
8
Immunity to Magma Damage
Free (Concentration)
You self immolate, and your entire body becomes magma. Ignite all spaces you occupy, as well as all targets you touch, attack, or share a space with. All targets you touch, attack, or share a space with take your level in Magma Damage. You may choose for your Melee Attacks and Bow Attacks to deal Fire Damage in addition to their usual damage type(s), or for your Unarmed Attacks to deal Magma Damage in addition to their usual damage type(s).
You may spend 1 Attack to make a single Unarmed Melee Spell Attack, dealing 1d12+(Might, Skill, or Magic) Magma Damage.
With a Unarmed Weapon equipped, you may spend 2 Attacks to make a single Unarmed Throwing Spell Attack with a Range of 3, flinging a globule of molten rock at a target, and dealing 1d8 + (Might, Skill, or Magic) Magma Damage in a 1 Space AoE centered on the target, if it hits.
While this Skill is active, you ooze molten stone in an area around you. At the end of each of your turns, or as Any Action, all spaces you are adjacent to become covered in magma, becoming Difficult Terrain, and dealing your Level in Magma Damage to any creature who passes through such a space, or begins, or ends their turn in such a space. When this Skill is no longer active, this magma cools, Rooting all creatures sharing a space with it, and becoming solid stone. While this Skill is active, you may cool magma into solid stone at any time.
While maintaining Concentration on this Skill, its Mana Cost is reduced to 0.
Ignited: You take 5 Fire Damage at the start and end of each of your turns, until you are put out as Any Action from you or an adjacent creature. Any creature which ends their turn in a Space of fire, or holding an object or creature which is on fire/Ignited becomes Ignited.