Transmutation Skills
Transmutation Skills have to do with magically altering properties of things, typically only slightly in others, but greatly in yourself.
Name | Skill Tags | Skill Point Cost | Mana Cost | Prerequisites | Action Cost | Effect |
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Alter Self | Magical, Transmutation | 2 | 3 | N/A | Any (Concentration) | All activations of this Skill may be maintained under the same Concentration. This Skill's Concentration costs 0 Mana to maintain, and may be maintained for up to 1 hour. Alter one of the following about your appearance each time you activate this Skill: -Hair length (bald, short, medium, long, or very long) -Facial Hair style/length -Hair Color (full body) -Finger nail length (none, short, long) -Eye Color -Skin Color -Height (up to 6in/15cm total variance) |
Alter Race | Magical, Transmutation | 1 (Any number of Ranks) | N/A | Alter Self | Passive | Choose a single Race each time you take this Skill. When you activate Alter Self, you may alter your Race to any of these chosen Races, but only in appearance. |
Alter Another | Magical, Transmutation | 1 | N/A | Alter Self | Passive | When you activate Alter Self, you may choose to activate it on a single creature touched instead. |
Assume Another | Magical, Transmutation | 1 | N/A | Alter Self | Passive | When you activate Alter Self, you may choose to look identical to a single creature touched, instead. This Skill still cannot alter your physical size by more than Alter Self allows. |
Age Resistance | Magical, Transmutation | 2 | N/A | N/A | Passive | You stop visibly aging. Gain Resistance to Age, aging at half the rate. |
Immortal | Magical, Transmutation, Devotion | 1 | N/A | Resistance to Age | Passive | Choose a single Elixir. An Elixir may be anything of your choice (such as peaches, apples, water, wine, pebbles, etc.). On days in which you have consumed your Elixir, you do not age, and gain Immunity to Age. |
Vary Voice | Magical, Transmutation | 1 | 1 | N/A | Any, Reaction | Make the voice of a consenting target touched sound perfectly like any other voice (real or imaginary) indefinitely, or any target's voice while you maintain Any (Concentration). This Skill cannot make their voice louder (but can make it quieter). |
Rubber Body | Magical, Defensive, Transmutation, Self | 2 | 4 | N/A | Defensive | Until the start of your next turn your body becomes flexible and rubbery. Gain Disadvantage on Athletics rolls, Advantage on Nimble rolls, Immunity to Bludgeoning Damage, Fall Damage, and Crushing Damage. If a creature would deal Bludgeoning or Crushing Damage to you with an attack, their attack bounces back at them, making them the target of their own attack (which they may react to as usual). When you would take Fall Damage, you may choose to bounce back half of the distance you fell in a direction of your choice dealing the fall damage to any target touched, and may double this distance you bounce as a Reaction once per fall. You can only have a single Self Skill active at once. |
Greater Rubber Body | Magical, Defensive, Transmutation | 1 | N/A | Rubber Body | Passive | Reduce Rubber Body's Mana Cost to 0. While Rubber Body is active gain -8 Maximum Mana. Rubber Body lasts until you choose to end it. |
Monkey | Magical, Defensive, Transmutation | 2 | N/A | Rubber Body | Passive | Change Rubber Body's Action Cost to Passive, and reduce its Mana Cost to N/A. Remove the text "Disadvantage on Athletics rolls," from Rubber Body. Rubber Body is no longer a Magical Skill. |
Steel Self | Magical, Defensive, Transmutation, Self | 2 | 8 | N/A | Defensive | Until the start of your next turn your body becomes stiff and hard as steel. Gain Disadvantage on Acrobatics rolls, -8 Total Skill, -1 to all Move Speeds, Immunity to Crushing, Iron, Silver, and Water Damages, Resistance to Slashing, Piercing, Fire, Poison, Bleed, and Fall Damages. If a creature makes a Melee Attack against you and would deal Physical Damage to you, the shock of the sudden stop reverberates through their body, and they take your Level in Sonic Damage. Your Unarmed Weapon Attacks deal Iron Damage. When you would take Fall Damage and land on a material softer than steel, you leave a crater 1 Space deep (this crater is not Difficult Terrain for you). You cannot gain Resistances or Immunities from Armor while this Skill is active. You can only have a single Self Skill active at once. |
Greater Steel Self | Magical, Defensive, Transmutation | 1 | N/A | Steel Self | Passive | Reduce Steel Self's Mana Cost to 0. While Steel Self is active gain -16 Maximum Mana. Steel Self lasts until you choose to end it. |
Juggernaut | Magical, Defensive, Transmutation | 4 | N/A | Steel Self | Passive | Change Steel Self's Action Cost to Passive, and reduce its Mana Cost to N/A. Steel Self is no longer a Magical Skill, no longer reduces your Move Speeds. |
Lead Limbed | Magical, Defensive, Transmutation, Self | 2 | 8 | N/A | Defensive | Until the start of your next turn your arms and legs become coated in lead. Gain disadvantage on Acrobatics rolls, -4 Total Magic, Immunity to Arcane Damage, Resistance all damage from Magical Skills and sources. Your Guard gains Immunity to Crushing and Arcane Damages. When you would take Fall Damage and land on a material softer than lead, you leave a crater 1 Space deep (this crater is not Difficult Terrain for you). You can only have a single Self Skill active at once. |
Greater Lead Limbed | Magical, Defensive, Transmutation | 1 | N/A | Lead Limbed | Passive | Reduce Lead Limbed's Mana Cost to 0. While Lead Limbed is active gain -16 Maximum Mana. Lead Limbed lasts until you choose to end it. |
Magic Crusher | Defensive, Transmutation | 4 | N/A | Lead Limbed | Passive | Change Lead Limbed's Action Cost to Passive, and reduce its Mana Cost to N/A. Lead Limbed is no longer a Magical Skill. |
Sea Shape | Magical, Mobility, Transmutation | 1 | 2* | N/A | Any (Concentration) | Any number of creatures touched increase their Swim Speed to 6, and gain the ability to breathe water while you maintain concentration. This Skill's Mana Cost is 2 per target touched. You do not need to spend Mana to maintain this concentration. |
Sky Shape | Magical, Mobility, Transmutation | 1 | 4* | N/A | Any (Concentration) | Any number of creatures touched's arms transform into wings, increasing their Fly Speed to +2 per pair of arms transformed while you maintain concentration. This Skill's Mana Cost is 4 per target touched. You do not need to spend Mana to maintain this concentration. |
Spider Climb | Magical, Mobility, Transmutation | 1 | 3* | N/A | Any (Concentration) | Any number of creatures touched gain the ability to Walk on walls, each of their hands and feet sticking well enough to support their full weight while you maintain concentration. This Skill's Mana Cost is 3 per target touched. You do not need to spend Mana to maintain this concentration. |
Frog's Legs | Magical, Mobility, Transmutation | 1 | 2* | N/A | Any (Concentration) | Any number of creatures touched increase their Leap Speed to 4 while you maintain concentration. This Skill's Mana Cost is 2 per target touched. You do not need to spend Mana to maintain this concentration. |
Shrink | Magical, Transmutation | 1 | 4 | N/A | Any (Concentration) | Reduce the Size of a single consenting creature touched by 1 while you maintain Concentration. You do not need to spend Mana to maintain this concentration. |
Shrink Object | Magical, Transmutation | 1 | N/A | Shrink | Passive | Replace the word "creature" with the word "target" in Shrink's and Diminucate's Effects. |
Force Shrink | Magical, Offensive, Transmutation | 1 | 8 | Shrink | Primary | Activate Shrink or Diminucate on a valid target that does not consent. |
Diminucate | Magical, Transmutation, Devotion | 1 | 8 | Shrink | Any (Concentration) | Reduce the Size of a single consenting creature touched by 2 while you maintain Concentration. You do not need to spend Mana to maintain this concentration. If you have the Skill Enhugen, this Skill is not a Devotion Skill. |
Enlarge | Magical, Transmutation | 2 | 8 | N/A | Any (Concentration) | Increase the Size of a single consenting creature touched by +1 while you maintain Concentration. You do not need to spend Mana to maintain this concentration. |
Enlarge Object | Magical, Transmutation | 1 | N/A | Enlarge | Passive | Replace the word "creature" with the word "target" in Enlarge's and Enhugen's Effects. |
Force Enlarge | Magical, Offensive, Transmutation | 1 | 6 | Enlarge | Primary | Activate Enlarge or Ehugen on a valid target that does not consent. |
Enhugen | Magical, Transmutation, Devotion | 1 | 12 | Enlarge | Any (Concentration) | Increase the Size of a single consenting creature touched by +2 while you maintain Concentration. You do not need to spend Mana to maintain this concentration. |
Become Object | Magical, Transmutation | 2 (Any number of Ranks) | 8 | N/A | Any (Concentration) | Transmute yourself into the shape of a single chosen object, chosen when you take this Skill. The object may be real or imaginary, and may be a combination of up to two objects that you can turn into (for example, if you are capable of turning into a fork, and are capable of turning into a spoon, you could instead choose to turn into a spork, and if you instead could turn into a spork and a knife, you may choose to turn into a splayd). The Object must be your Size or smaller. While you are the object, you still have all mental faculties you usually have, and may see, smell, and hear through all surfaces of the object instead of your eyes, nose, and ears. When you activate this Skill, transmute yourself into any number of chosen materials, a single material chosen each time you take this Skill. You may not choose mythril, lead, adamantine, terrafirma, or gemstone with this Skill. If part of the object breaks, you are unaffected, but the broken off part does not count as you anymore (so your senses do not carry through it, and it disappears when you return to your usual form). If you are broken into multiple pieces but not broken completely, the larges piece is you. If the object breaks completely, you take 20 True Damage and return to your usual form. While you are an object, you have all of the materials' Immunities, Resistances, and Vulnerabilities (including Immunity to Age). This Skills' Concentration doesn't cost Mana to maintain. |
Fast Prop | Mobility, Magical, Transmutation | 1 | N/A | Become Object | Passive | While you are an object, gain a Walk Speed of 5. |
Self Controlled | Mobility, Magical, Transmutation | 2 | N/A | Fast Prop | Passive | While you are an object, gain a Levitate Speed of 5, though you must always be within 2 Spaces of the ground while Levitating. You may control yourself with fine precision, gaining your Total Might, Total Skill, and Total Magic as is normal for you, and having the ability to do whatever tasks your object could otherwise be made to do on your own, such as firing yourself if you are a firearm (though not loading yourself), picking a lock if you are a lockpick, or mining stone if you are a pickaxe. |
Armor Up | Defensive, Magical, Transmutation | 1 (Up to 3 Ranks) | 4 | N/A | Defensive, Any | A single consenting target touched's Armor (such as Unarmored, Light Armor, Medium Armor, or Heavy Armor) changes to another type of Armor of your choice, chosen each time you take this Skill (such as Unarmored, Light Armor, Medium Armor (Fire Damage Resistance), Medium Armor (Arcane Damage Resistance), or Heavy Armor) for 1 minute. |
Up Keep | Defensive, Magical, Transmutation | 1 | N/A | Armor Up | Passive | Armor Up lasts for 1 hour. |
Army Up | Defensive, Supportive, Magical, Transmutation | 1 | 8 | Armor Up | Defensive | Any consenting targets' Armor (such as Unarmored, Light, Medium, or Heavy) within a 6 Space AoE centered on you changes to another type of Armor of your choice, chosen from your Armor Up for Armor Up's duration. Each target may gain a different type of Armor. |
Rearm | Magical, Transmutation | 1 | 2 | N/A | 1 Attack, Any, Any | Change a single weapon touched to another weapon of its Weapon Type for 1 minute. |
Enhance Flavor | Magical, Transmutation | 1 | 3 | N/A | Primary | A single meal touched's quality raises by +2, up to a maximum of Palatable. |
Culinary Caster | Magical, Transmutation | 1 | 3 | Enhance Flavor | Primary | A single meal touched's quality raises by +2, up to a maximum of Good. |
Sorcerer Of The Savory | Magical, Transmutation | 1 | 3 | Culinary Caster | Primary | A single meal touched's quality raises by +2, up to a maximum of Delicious. |
Mend | Magical, Transmutation | 1 | 8 | N/A | Primary or Defensive | A single broken Item touched is repaired and becomes usable for its primary purpose (such as a bottle regaining its ability to hold liquids, or a bow regaining the capability to fire arrows). If the target has the Ranged or Fragile Weapon Properties, and it does not usually, it loses those Properties. |
Abstract Reformation | Magical, Transmutation, Ex Nihilo | 2 | N/A | Mend | Passive | The target of Mend may be an object up to 1 Size larger than an Item. You may choose to target any Construct Creature with Mend in order to heal them for 20 HP. |
Guesswork Reformation | Magical, Ex Nihilo | 1 | N/A | Abstract Reformation | Passive | The target of Mend may be an object up to 2 Sizes larger than an Item. If it is, then there is a 50% chance that the Mend will fail. If your Mend fails, regain +4 Mana. |
Break | Magical , Offensive, Transmutation | 1 | 6 | N/A | Primary, 3 Attacks | A single Item touched breaks and becomes unusable for its primary purpose in the simplest possible way (such as a bottle losing its ability to hold liquids by developing a small crack, or a bow becoming incapable of firing arrows by breaking its string). This Skill cannot be activated on a target made of lead. If the target is made of metal, the target becomes Useless if it is used to Block or Parry. The effects of this Skill fade when you fall asleep. Useless: This object cannot be used for almost any purpose, and cannot be used for its primary purpose (for example, a Useless sword sill exists, and so can be used to make noise, but cannot be used to deal damage besides about 1 Bludgeoning Damage, which just about everything besides a feather is capable of dealing). |
Ruin | Magical , Offensive, Transmutation | 1 | N/A | Break | Passive | Remove the text "This Skill cannot be activated on a target made of lead." and "The effects of this Skill fade when you fall asleep." from Break. |
Breaker | Magical , Offensive, Transmutation | 1 (up to 2 Ranks) | N/A | Break | Passive | Reduce Break's Action Cost "3 Attacks" by 1 Attack per Rank. The final Rank of this Skill costs +1 Skill Point. |
Scribe | Magical, Transmutation | 1 | 1* | N/A | Any (Concentration) | Make writing appear or disappear on a single surface touched while you maintain concentration. This is not writing or erasure, but rather an alteration of the material itself to create or remove writing. If the surface touched has multiple instances of writing (such as a book, rather than a single page), double this Skill's Mana Cost. You may instead activate this Skill with the Action Cost of 10 Minutes to make the effect permanent. |
Store Liquid | Defensive, Transmutation | 1 | N/A | N/A | Passive | When you drink a liquid, you may choose to delay its effects indefinitely, storing the liquid within your body. You may spend an Extra Action or a Reaction to activate the effects of this liquid. Only x1 liquid may be stored in this way at once. This Skill does nothing to mitigate damage from things which deal damage when they are touched (but does fully delay damage dealt by things which only deal damage when drank). |
Camel | Magical, Defensive, Transmutation | 1 (Up to 3 Ranks) | N/A | Store Liquid | Passive | Increase the quantity of liquids you may store with Store Liquid by +1 per Rank. When you spend an Extra Action to activate the effects of the stored liquid(s) you may choose to activate any number of them at once. If you have three Ranks of this Skill, gain +1 Rank of this Skill over the maximum for free. |
Shape Shift | Magical, Transmutation | 4 (Any number of Ranks) | 4 | N/A | Primary | Change your Race into any chosen Race, chosen each time you take this Skill. When you choose a Race, you choose what you look like while you are that race and may choose things which are otherwise impossible so long as you do not add additional parts (such as a human with blue skin, or a bat with feathered wings, but not a horse with a horn or a turtle with no shell.) You may not choose a Race which has the Undead or Shifter Creature Types. You do not retain Stat Bonuses from Leveling Up while you are not in your native form. This Skill ends after 1 hour, or if you spend 4 Mana to return to your native form. When you become a Race, you do not gain the consumable parts of Racial Skills you gain. For Example, if you became a Sun Elf, thus gaining the Racial Skill Tireless (increasing your Mana Scaling) it increases your Maximum Mana, but not your Mana. You must regain the Mana through typical means. For further example, becoming a Dragoon, thus gaining Powerful, you would still need to regain the Exertion Die through the usual means. |
Swift Shift | Magical, Transmutation | 1 | 2 | Shape Shift | Any | Activate Shape Shift as a Free Action. |
Instant Shift | Magical, Transmutation | 2 | 6 | Swift Shift | Free | Activate Shape Shift as a Free Action. |
Shifter's Adaptation | Magical, Transmutation | 2 | N/A | Shape Shift | Passive | Gain the Shifter Creature Type. Choose a single form which you have chosen with Shape Shift. Choose a single skill which you cannot activate except while in that form. The chosen skill must have a Skill Point Cost of at least 1. Ignore 1 of the Prerequisites of that skill while you are not in the chosen form. |
Child of the Moon | Magical, Transmutation, Devotion | 1 (Any number of Ranks) | N/A | Shape Shift | Passive | Gain the skill Shape Shift. Every Rank of this Skill is a Devotion Skill. |
Sister Shape | Magical, Transmutation | 2 | N/A | N/A | Passive | Gain the skill Shape Shift. You must choose a Race which is listed on your Race's Race Page. For example, an Iron Blooded Human would have to become a Silver Blooded Human, or other type of human. |
Moon's Embrace | Magical, Transmutation | 1 | N/A | N/A | Passive | When you next fall asleep while you are in a form which is altered in some way from your usual form, this form becomes your normal form. You may instantly Respecify any Transmutation skills which alter your form, any skills or abilities which alter your form, and any Skills which you cannot activate in this form. You cannot Respecify this Skill. |
Skin Stealer | Magical, Transmutation, Devotion | 4 (Any number of Ranks) | N/A | N/A | 4 Hours | You may take this Devotion Skill at Level 1. It counts as the Devotion Skill you would usually be able to take at Level 6. Harvest the flesh of a single consenting target, corpse, or Paralyzed target touched for the duration of this Skill. The target takes 1 True Damage for every minute that passes of this ritual (for a total of 60 damage per hour, and 240 damage by the end of this Skill's activation). After this Skill's activation is complete, you have perfectly separated the target's flesh from their body, creating a Skin. As a Primary Action, you may turn yourself into a perfect recreation of any creature whose Skin you Own (including their skills), but you do not recreate their mental faculties, instead keeping your own mental faculties (such as your personality, and memories), and shed your own flesh as a Skin. You may only Own a number of Skins equal to half your Magic (minimum 2) (maximum 4 per Rank). by default, you are considered to Own your own Skin, but you may choose to disown any Skin by burning it. You may trade Skins with any other Skin Stealer with a ritual which takes 1 hour to perform. If you begin play with this Skill, you may choose to already own an Animal Type Creature's Skin of your choice as well as your own (as well as any others your Host allows). Inventory Space taken up by Skin by Size Number (Minimum 1): Large or smaller: Size Number - 1 (Minimum 0.1) Huge or larger: Size Number + (Size Number*0.5) |