What To Know
You are fighting against the players using a number of goblins equal to one per player. Goblins are green little people, they're like 3 feet (1 meter) tall. Its up to you whether they're out for blood, or if they could be calmed down by talking, or by all the otters leaving the room, but without fighting or being calmed down they probably won't let the players leave.
What To Do
Make sure your players are ready to start, then read either of the texts beneath this aloud, in a bad Boston accent if you can, replacing "r" sounds with "h" sounds.
"Alright, this job wasn't supposed to go down like this, but it can't be helped. You all see in front of you some goblins, all brandishing their own utensils of violence. Knives, crowbars, fish and the like, they're mad, and you know why, now your options are to fight or flee, and you better choose fast. Its your turn!"
OR
"Alright, this jahb wasn't s'posed to go down like this, but it can't be helped. You all see in fronta you's some sorry excuses for gahblins, all brandishing their own utensils of violence. Knives, crowbahs, fish and the like, they're mad, and you know why, now you gotta scrap or amscray, and you better choose fast. Its your turn!"
There a a number of goblins present equal to the number of players. Each of the goblins use the same rules as listed on the Players' page. Don't super worry about the complexities of combat, or the actions the goblins take. On each of their turns, the goblins run up and Attack a player, and they use their Reaction to Dodge. Make sure no more than two goblins attack a single player per turn. Spreading out the damage makes sure no one dies.
If you are asked a question, make something up , or if you want, and you were asked one of the below questions, roll 1d6 and give the answer corresponding to the question asked below.
"Alright, this job wasn't supposed to go down like this, but it can't be helped. You all see in front of you some goblins, all brandishing their own utensils of violence. Knives, crowbars, fish and the like, they're mad, and you know why, now your options are to fight or flee, and you better choose fast. Its your turn!"
OR
"Alright, this jahb wasn't s'posed to go down like this, but it can't be helped. You all see in fronta you's some sorry excuses for gahblins, all brandishing their own utensils of violence. Knives, crowbahs, fish and the like, they're mad, and you know why, now you gotta scrap or amscray, and you better choose fast. Its your turn!"
There a a number of goblins present equal to the number of players. Each of the goblins use the same rules as listed on the Players' page. Don't super worry about the complexities of combat, or the actions the goblins take. On each of their turns, the goblins run up and Attack a player, and they use their Reaction to Dodge. Make sure no more than two goblins attack a single player per turn. Spreading out the damage makes sure no one dies.
If you are asked a question, make something up , or if you want, and you were asked one of the below questions, roll 1d6 and give the answer corresponding to the question asked below.
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